Monthly Archive for May, 2005

The things you own end up owning you.

This weekend I bought a Cambridge Soundworks Radio CD 740. It’s a little uglier than the Bose Wave Radio, but it’s quite a bit cheaper and it has a good feature-set. It also sounds great.

After using it for a few hours, the FM tuner died. Now I have to exchange it.

Economic Disincentive

Copyright exists to provide an economic incentive for creation. Very often the argument is made that without this incentive, there would be no reason for artists to create anything, and thus the arts would suffer.

The people who make the aforementioned argument are invariably the same people who are profiting from the status quo. These are folks who once created something commercially-successful, and are now milking the copyright for all it’s worth.

These folks are not representative of the “world of creators”. As a matter of fact, I’m quite sure they are the minority. Everyone has heard the phrase “starving artist.” This is not an accidental colloquialism. People will create in spite of the fact that they have no economic incentive whatsoever. Many of them could probably make better money doing something completely different, but still they choose to be musicians, painters, authors and –wait for it– open-source software developers.

But I digress. Back to your regularly-scheduled rant.

The established for-profit creators sometimes threaten to take their ball and go home. You can almost hear them whining, “Well fine then. I’ll stop making stuff. See how you like that!”

So the money has actually become a disincentive.

Allow me to illustrate by way of analogy: lots of children play sports for fun. They play in community organized leagues, or perhaps on school teams. All of this is done, not just without economic incentive, but generally at some expense. Hockey gear costs money. So does ice time, the hiring of referees, etc. Yet the kids still play, and everyone understands why. They play for the love of the game.

Now fast-forward a few years, add some talent and a healthy dose of good luck, and maybe you’ve got a professional athlete. If the sport was indeed hockey, you’ve got a pro athlete who isn’t currently playing, because the NHL is currently deadlocked in a labor dispute. Economic disincentive strikes again.

I bet that if we’d never paid those guys one red cent to play the sport, they’d be playing for free right now. They’d be working the graveyard shift and sustaining themselves on a strict diet of ramen noodles. But once you start giving them 5M a year to play, they simply cannot accept 4.9.

Money is funny this way. You’ll do quite a bit to get it, but once you have it, you don’t need it, although you still want more.

When lawmakers consider copyright, they should remember that money, even tons of money, can be a pretty weak incentive. In fact, it can actually be a disincentive.

I mean, who wants to play hockey anymore anyway? I’m already rich as hell.

May 28th 2005, 6:21 PM

Currently doing the following:

Two things strike me about this:

  1. How the hell did I ever get along with a single-tasking OS like DOS?
  2. How the hell did I ever get along without the Internet?

Out of This World

Today I was reading Andy’s blog and noticed his description of a really great old video game called Out of This World (also know as Another World, in Europe). This is quite possibly my favorite game of all time. You can read about it in detail at Home of The Underdogs, but here are some quick facts:

  • It was written in 1991 by Eric Chahi and was available for DOS, Amiga, various consoles, etc.
  • The DOS version works quite well under DOSEMU. Proof here.
  • There was actually a sequel which hardly anyone knows about, because it was only available on Sega CD. The sequel was called “Heart of the Alien”.
  • If you have l33t haxor skills, and you can find the ROM, you can play the Sega CD version on Windows or Linux using the excellent GENS emulator
  • If emulation isn’t your thing, and you can find it, you can use the raw engine to interpret the game files natively on just about any platform that has an SDL port. Incidently, raw was written by Cyx — the same fella who contributed heavily to the scummvm project.

Top Gear

The BBC has this great TV show called Top Gear. It’s a car show, like PBS’s MotorWeek, except better. Thanks to the program, I now desperately want an Ariel Atom.

As far as I know, you can’t get it in the States except through the magic of BitTorrent.

Google “filetype”

I just discovered the very cool Google “filetype” keyword. For example, you can search for “redhat filetype:torrent”.

Garden State

I watched Garden State on DVD tonight. It was really good. I can relate to Large, because I too would date Natalie Portman in spite of her epilepsy.

hyperfl0w

I just found out that my cousin Andy has a blog here. There’s a bunch of good stuff there; Andy is nothing if not a “deep thinker”.

Realism Sucks

Note to game developers: realism sucks. Here are my top-seven coolest features of the original Quake (the best multiplayer FPS ever made):

  1. Unrealistic Damage: Fully-juiced opponents can survive 4 rockets to the head.
  2. Rocket-Jumping: Jump higher by shooting the floor beneath you (possible because self-damage is dealt at 50%)
  3. Zero Footstep Noise: Sneaky by default.
  4. Instant Weapon Switching: Allows for bad-ass combos.
  5. Wall Running / Zig-zag Running: Exploit a bug in the game to run faster.
  6. Air Control: Change heading mid-jump.
  7. Strafe-Jumping: Jump further by using the same bug mentioned above.

Please note that not a one of these is realistic. Many were unintended as well.

SubEthaEdit

During part 2 of the video from the previous story (below) I heard about SubEthaEdit. This sounds very cool. I want to try it out, but it’s only for Mac OS X.

I’ve never owned a Macintosh in my life. Back in the 90’s it was by choice, because I thought they were toys. Things change, however. I’m currently lusting after a 15″ powerbook.




Creative Commons Attribution-NonCommercial 3.0 United States
Creative Commons Attribution-NonCommercial 3.0 United States