Note to game developers: realism sucks. Here are my top-seven coolest features of the original Quake (the best multiplayer FPS ever made):
- Unrealistic Damage: Fully-juiced opponents can survive 4 rockets to the head.
- Rocket-Jumping: Jump higher by shooting the floor beneath you (possible because self-damage is dealt at 50%)
- Zero Footstep Noise: Sneaky by default.
- Instant Weapon Switching: Allows for bad-ass combos.
- Wall Running / Zig-zag Running: Exploit a bug in the game to run faster.
- Air Control: Change heading mid-jump.
- Strafe-Jumping: Jump further by using the same bug mentioned above.
Please note that not a one of these is realistic. Many were unintended as well.

Hell, yeah. I miss good ol’ quake. Give me a game first, story second, and graphics third (not that I don’t appreciated good graphics). Don’t forget the Red Armor / Rocket jump / grenade combo. Oh the places you could go.